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Unity Network and Gameplay Engineer

VRstudios is an exciting startup based in Bellevue, WA leading the VR industry in system deployments to theme parks and arcades around the world. Our development team is a fast-moving, dynamic group that is passionate about VR, new games and technologies, and excited to build the future of full-motion virtual experiences.

We are looking for a Unity Network and Gameplay Engineer to help develop the next wave of cutting-edge content for our custom VR platforms. An ideal candidate would be a Unity expert who lives and breathes in the Unity Editor, has deep knowledge of server-based multi-user games, and experience with game engine network logic programming. Specific experience with Unity's networking toolset, UNET, is a huge plus.

Responsibilities:

  • Create leading-edge VR software within a highly dynamic team environment
  • Design, develop, test and maintain production quality code and documentation
  • Work as a team, contributing to important design decisions and conversations
  • Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
  • Help create and execute test plans 
  • Collaborate with artists and engineers to implement new developments, help build features, and solve creative problems

Requirements:

 

  • Strong experience with Unity. Portfolio of two recently shipped games or applications using Unity
  • 3-5 years of experience in software development. Recent graduates will not be considered
  • Experience with game engine network logic programming 
  • BSCS/BSEE or equivalent mix of education and experience ​
  • Demonstrated experience working in self-managed, fast-paced environments
  • Ability to rapidly learn new systems and devices
  • Must have excellent verbal and written communications skills  

Bonus Points:

  • Passion for VR games and technologies
  • Experience with networking toolset UNET
  • Experience developing test cases and/or going through test plans

 

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